As in the original version of Donkey Kong Country 2: Diddy's Kong Quest, there are 40 DK Coins to be found, with one hidden per level, and one obtained after beating Krocodile Kore. Introduction II. Jump on the third barrel thrown from the cloak when it hits the ground, then only start holding left after breaking it. Friday, March 30, 2012. Walkthrough Gangplank Galleon Crocodile Cauldron Krem Quay Krazy Kremland Gloomy Gulich K. Rool's Keep The Flying Krock Lost World Monkey Museum Kong Kollege Funky's Flights II III. Since I was early I also managed to grab arguably the best track on the soundtrack. ===== #2 Windy Well (2 Bonus Stages) #2a: After the golden letter "O" you'll come to a platform that has a DK barrel above it and on the left side of it has a banana coin right above a Bonus Barrel on the lower platform. Some time after the first adventue, Donkey Kong, while relaxing on the beach, was kidnapped by the Kremling Krew. In Donkey Kong Country 2: Diddy's Kong Quest, there are 40 DK Coins to be found (whereas there are 68 in the Game Boy Advance version). This was also around the time I discovered Diddy Kong and Dixie Kong have to quickly cross the swampy water by jumping from many Krockheads.Many of the Krockheads have a pattern of emerging for a few seconds, then retreating into the water, and then coming back out. After collecting the DK Coin, stand over the black spot on the ground. Contents[show] Overview Chain Link Chamber, along with Toxic Tower and Castle Crush, takes place inside of a castle. Kremkoins are golden coins rewarded for beating Bonus Barrels in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.There are usually two or three Bonus Barrels and rewards per stage (except for the Lost World's), and one is awarded for defeating a boss for the first time. Posted by RichieGamer at 4:53 AM No comments: Email This BlogThis! Donkey Kong Country 2’s story takes place right after the first game. Donkey Kong Country 2: Diddy's Kong Quest (also called Donkey Kong Country 2 or DKC2) is the second game in the Donkey Kong Country series of video games and the second game in the original Donkey Kong Country trilogy, overall. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. It's also possible to reach the top barrel without a double jump by doing the initial jump slightly earlier, saving ~0.25s in total. Sort: Normal ^ - Won By - Points - Title . This page was last edited on December 30, 2020, at 10:52. Items. Jump to it, then jump to the barrels to the right, then jump to grab it. There are 40 DK Coins in total. At 0:26, jump into the right barrel, saving ~0.1s. Open the chest for a Kannonball. Throughout the level, there are hooks that Diddy and Dixie Kong can grapple on to reach … Barrel Bayou is the first level to feature Kloaks, which are hovering enemies that throw projectiles, items, or enemies at the Kongs. Donkey Kong Country 3: Dixie Kong's Double Trouble! Donkey Kong Country 2 walkthrough Barrel Bayou. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, DK Coins make a return. Donkey Kong Country 2 Version 1.0 Table of contents: I. Additionally, the Knautilus fight only gives bear coins in this version. Diddy Kong volunteered to rescue Donkey and prove his competence to the family. The remaining 29 DK Coins can be obtained by achieving the following: DK Coins also make an appearance in Donkey Kong Land 2. There is one found in every level other than Cranky's Teachin's. The Kleever's Kiln level has a pretty easy boss. This level introduces you to a new type of barrels with a timer on them. Keep walking left without scrolling the rat offscreen, until Diddy is about under the point the cloak stops at, then time a roll into the rat as the chest is about to fall on the ground. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, DK Coins make a return.There is one per level, as in Donkey Kong Country 2: Diddy's Kong Quest, but with one difference: an enemy known as the Koin uses a DK Coin as a shield. It is the second instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. If everything was done correctly, the chest will fall straight down off the cloak's hands, and rolling into the rat will break it instantly. A red Zinger appears in the first Bonus Area. At 0:12, use the barrel to get to the krockhead, saving ~0.3s. At 0:19, jump just after passing the black spot on the ground and use a. Nintendo veröffentlichte Donkey Kong Country 2: Diddys Kong Quest 1995 als Fortsetzung von Donkey Kong Country. During the minecart rides, the player needs to collect 50 of them (25 in Creepy Castle's version) before reaching the finish line, and, during every race, they need to collect a certain amount of them while simultaneously beating the character the player faces. In the Lost World, Bonus Areas have DK Coins instead of Kremkoins. Neeks and Klomps. Additionally, 6 of the 42 DK Coins are obtained by playing Memory, a card game found in each world’s Sheepy Shop which is exclusive to this game. Jump up only *after* the cloak has finished turning to the right completely. Kleever's Kiln (boss) - Part 12. To the right of bonus room 2 is a crate (which can be used to open the door if you've lost Rambi) on a barrel. History Donkey Kong Country/Donkey Kong Land series. There are a total of 41 DK Coins in this game. DK Coins return in DK: Jungle Climber, and are used to unlock some cheats. Introduction ----- This guide will tell you where the DK coins are and how to get them. Of the original 40 DK Coins, 39 are located in the same spots as they are in the SNES version. In the first three, the player needs to collect a certain amount of them before the time expires. Blast your way through the bayou. Krockhead Klamber is the second swamp level, after Barrel Bayou. Jump off this platform and float to the left to the ledge with the Bonus Barrel. After collecting the DK Coin at 0:35, the goal is to manipulate a rat spawn that will allow breaking the cannonball chest instantly. At 0:10, roll through the DK barrel by releasing Y to avoid picking it up, saving ~0.26s. However, this has a much tighter window. Overview. Gangplank Galley's style is similar to the first level, Pirate Panic—it takes place on a wrecked pirate ship, and the sun sets slowly over the course of the level. Once the player has found all the DK Coins, they can go over to Funky's Rentals and trade them in for a Gyrocopter, which will allow them to fly around the Northern Kremisphere. Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and thr… Easy. All DK Coins and Stop Watches need to be found before the last fight with Baron K. Roolenstein. There is one per level, as in Donkey Kong Country 2: Diddy's Kong Quest, but with one difference: an enemy known as the Koin uses a DK Coin as a shield. Only one DK Coin is not guarded by a Koin: it is earned by completing the level Knautilus. Well, it's fairly easy in this game, opposed to DKC3, Koin doesn't have the coins, they are just well hidden. This will grant them access to the last three secret caves, which are only accessible by using the Gyrocopter. When the game is completed, Cranky will tally up all the DK Coins that have been collected and will then rank the Kongs on how many they have obtained. Authors: Brian (80). Same as the safer setup, walk off the ledge with the sign post on it and immediately do a medium jump to get rid of the two rats that aren't needed. DKC2: Diddy's Kong Quest Speed Run: Krem Quay - Level #13 - Barrel Bayou: 1 minute, 11 seconds. The Kongs can find its crate shortly after the letter K, by jumping over the first … If the stage you're in was previously completed, use Start, then Select to get out of the level. Rattle Battle takes place on a shipwreck, with green water appearing in the background. In case of failure, simply break the chest on the cloak. The Kongs must defeat the Koin to obtain the DK Coin. Chain Link Chamber is the fifth level of K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest. Donkey Kong Country 2: Diddys Kong Quest (abgekürzt Donkey Kong Country 2 oder DKC2) ist ein von Rareware entwickeltes Side-Scrolling-Jumpn-Run, das für das Super Nintendo Entertainment System (SNES) erschien. Walk off the ledge with the sign post on it and immediately do a medium jump to get rid of the two rats that aren't needed. The optimal strategy to break the cannonball chest instantly can be tricky and saves ~0.8s. Jump on the third barrel thrown from the cloak when it … It was released for the Super Nintendo Entertainment System in 1995. Likewise, the Kongs get a DK Coin for completing the final boss level, Krocodile Kore. The object of the card game is to match pairs until all pairs are found. In Donkey Kong Country 2: Diddy's Kong Quest, Cranky Kong has hidden the DK Coins in each level for Diddy Kong and Dixie Kong to find. In the Game Boy Advance remake, 28 new DK Coins have been added, making for a new grand total of 68 DK Coins. won by 137 (124) of 529 (25.90%) Pirate Panic (5) (10) Beat Pirate Panic in less than 20 seconds in Diddy's Dash . Barrel Bayou is the first stage in Krem Quay, and the the thirteenth stage in Donkey Kong Country 2: Diddy's Kong Quest, as well as the sixth stage in Krem Cauldron, and the twelfth stage in Donkey Kong Land 2.It is preceded by Kleever's Kiln in Donkey Kong Country 2, and Squawks's Shaft in Donkey Kong Land 2, respectively, and it is followed by Glimmer's Galleon in both games. Rattly must make use of his high jumping ability and the even higher superjumpto reach higher areas and continue in the level. DK coin: Called a Hero coin by Cranky, but I call it a DK coin. He asked for Donkey Kong to join him, but DK simply continues lounging. Donkey Kong Country 2 came out in 1995, one year after its predecessor. To defeat the enemy, the Kongs need to throw a Steel Keg over it, then wait for the barrel to rebound against the wall and hit the Koin. Donkey Kong Country 2: Diddy's Kong Quest (known in Japan as Super Donkey Kong 2: Dixie & Diddy) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 20, 1995.. DK Barrels first appeared in Donkey Kong Country.Breaking one would summon a defeated Kong, making him/her playable.Other than freeing a hurt Kong, it functions somewhat like a Vine Barrel, where it smashes upon contact with anything, including the ground.However, there are aerial DK Barrels that break upon jumping contact in a Kong's inside. Ranked #48 All-time among Glitchwave users. DK Coins are guarded by a Koin in all levels, except in undersea levels, where they are seen floating and spinning as in Donkey Kong Country 2: Diddy’s Kong Quest and Donkey Kong Land 2. ... - Barrel Bayou DK coin When Rambi reaches the "no Rambi" sign, you are awarded the DK coin. However, some levels do not have a wall to bounce the Steel Barrel off of, so the Kongs must find another way to defeat the Koin. Why is he really easy to kill? MAINBRACE MAYHEM You'll do some climbing here, so learn rope skills which you'll need to perfect later on. DK Coins in Donkey Kong Land III are used to enter the Lost World after Baron K. Roolenstein is beaten in Tin Can Valley. At the start of the level, the Kongs enter a cabin where they must enter a Rattly Barrel, which transforms them into Rattly the Rattlesnake for most of the level. The Kongs must defeat the Koin to obtain the DK Coin. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, FAQ by Anonymous. However, there is a fairly long and comical prologue in the instruction manual, covering the events leading up to the beginning of the game. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. In this installment of the Donkey Kong series, getting the DK coins is very different. Like many games in the platform genre, the plot is not necessarily an integral part of the game, and therefore, much of it isn't discussed throughout the game itself. Some of the places that they are hidden in include secret passages, as an end-of-level prize (in a couple of levels), or even within a level's Bonus Area. The team throw into the barrel at 1:10 may seem slower, but it "stores" a super jump for a skip at the end of the level. In Donkey Kong Land III, there are 42 DK Coins hidden in the game. http://www.youtube.com/watch?v=XtU7kjWLy2k, http://www.youtube.com/watch?v=_TT7A-rC_WE, https://dkcspeedruns.com/mediawiki/index.php?title=Barrel_Bayou_102&oldid=14335. This saves ~0.66s over waiting for the barrel to hit the ground. It was released on 21 November 1995 in Japan, and in December 1995 in North America and Europe. After collecting the DK Coin, stand over the black spot on the ground. Completing the criteria in any of these minigames will reward the player with a Golden Banana. A DK Coin symbol appears next to a level's name after Diddy and Dixie find the DK Coin in that level. Look for the animation frame where he's holding the barrel over his head. Be very careful, as timing the jump too early will cause Diddy to get knocked left directly into the pit. Kaboings and Krunchas are the newly introduced enemies in the game, and are the most common enemies in the level. When a DK Coin has been collected in a level, a yellow pennant will appear on top of the Level Flag for that level on the world map. returns. In the Game Boy Advance remake, there are 46 DK Coins instead, as a new world with six new levels has been added to the game. This page was last edited on 30 November 2019, at 22:43. A certain number of Bonus Coins are needed to play this card game. Rattly can bounce on these enemi… At 0:15, simply holding left after you land on Rambi will allow you to do a moonwalk. They are generally well-hidden, and are mainly used to increase the file's completion percentage. At 1:21, you want to run yourself intentionally into the Kloak, giving you a. Keep walking left without scrolling the rat offscreen, until Diddy is just to the left of the spot the cloak stops at (watch the black spot on the ground). Released 1995. Share to Twitter Share to Facebook Share to Pinterest. Kremkoin Shortly after the "no Rambi sign," stand under Kloak. At 1:26, do a full jump and hold right as the cloak is about to throw his barrel.

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